![]() The original X-COM and its sequel, Terror from the Deep, were turn-based, so it was only natural that your troops would just watch while the aliens shot at them (if the aliens were shooting, it probably wasn't your turn).Not even in the remote direction of the enemies. In that same game, two were attacked and converted, switched to incendiary ammunition, spread out, and accurately started a ring of fires in and around the other four, who responded in a thoughtful and calm manner by shooting each other in the heads. They actually got more intelligent when their brains were sucked out and replaced with green alien goo. His rifle ran out of ammunition, so he switched to his rocket launcher. One of them is being attacked by a worm, and they just sit there and watch, including the one being attacked. Apocalypse was new to real-time, reactive AI, so the following scenario is not at all unlikely: five troops kneeling (to present a smaller target) in an area filled with bookshelves. The various X-COM games suffered from this as well.The player has to use Flying Pikmin to lift them up and get to the fruit, but sometimes the Flying Pikmin will end up trapping themselves behind the raised clipboard and become unable to escape due to struggling to path their way around the wall, invariably dying at sunset. In Pikmin 3, one area has several clipboards lying around with fruit lying underneath, which the playable characters must harvest to survive.Blowhogs will just keeps on breathing fire or ice on Pikmin who resist those elements, never catching on that what it's doing is futile. The enemies have a bit of this as well.Lots and lots of tripping, regardless of a Pikmin's maturity. Try to walk across a bridge with a large group? Prepare to have some of them fall into the water or end up underneath it as they're unable to properly path their way onto the structure. Run past a patch of nectar weed? Watch as some of your Pikmin stop everything they're doing to pull it all out, even if you just so happened to be running away from an enemy. For one example, whistle to your blue Pikmin to summon them to the water? Any other Pikmin color is is too close will happily march straight across the water with them. While Pikmin AI would greatly improve by the time the series hit its fourth mainline entry, revisiting the first two game will have the player marvel at the lack of self-preservation these plant creatures used to have. ![]() The little creatures for which the series is named.
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